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My Ph.D. Research Life

Currently, I'm a Ph.D. student in Global Leadership and Change at Pepperdine University. After 7+ years of working & studying in arts organizations and visual communications in the U.S. and China, my research skills focus on building creative and branding strategies, communications, and digital marketing consulting. 

Below includes my research interests and publications.

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​random (serious)

thoughts

Research Interests:

Soft Power in business

Organizational Behaviors

​Organizational Culture

Arts and creativity integration in corporates

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Culture: Shifting Your Organization During Post-Pandemic

Authors: Qiang Qiang

Organizations are facing challenges and obstacles caused by COVID-19. After widespread vaccines, lifestyle became normal and entered the post-pandemic era. Organizational culture is the key that organizations shift during the post-pandemic. In this article, there are three recommendations that the organization can think of to make cultural changes effectively. First, the organization needs to assess and diagnose if it is an agile organization. Second, Lewin’s change model and the MCR framework can help the organization manage the changing process. Last, leadership is the key to ensuring the change is in the right direction. The leadership discussion focuses on evolutionary leadership and situational leadership in the changing process. COVID-19 will not be the last crisis that changes the environment. Thus, organizations need to learn how to become agile and future-focused organizations.

Gamification of Leadership Studies Curriculum:
A Systematic Review

Authors: Tianshi Hao Jade G. Winn & Qiang Qiang

Gamification as an educational tool has thrived in recent years. Especially after the COVID-19 pandemic, online working and learning became more common. Researchers started exploring the possibilities of integrating gamification with curriculum design (Mohammed & Ozdamli, 2021). Current research can mostly be found in the spectrum of K-12 education; however, research on gamification in adult learning is still emerging (Cebulski, 2017). Instead of discussing the application of gamification in general curriculum design, this research explicitly addresses the gamification of leadership learning curricula. Moreover, this research systematically reviews the peer-reviewed literature on gamification and leadership curriculum and what successful and failed applications of gamification in leadership studies curriculum. 

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